Liar’s Bar Quick Start Game Guide

General Rules

Main Objective of The Game: Be the last one standing!

Game Flow

  • The player on your left is the previous player, and the one on your right is the next player. (In a 2-player game, they are the same person.)
  • Use A/D to move through your cards or dice.
  • Press SPACE to check your cards or dice during non-play phases.
  • Press E to play your cards (truthfully or bluffing).
  • Press X to challenge the previous player if you think they’re bluffing (“Call them out!”).

Rounds
Each round ends with a challenge. Depending on the result, the loser either:

  • Fires a bullet from their revolver or
  • Drinks poison.

Turn Order
The play goes counter-clockwise.
The loser of the previous round always starts the next round.

Card Game Rules

Overview

  • Every player has a revolver loaded with one bullet.
  • The bullet is randomly positioned between shots 1-6.
  • You will see other players’ bullet counters (e.g., 5/6 means a bullet will fire on the 6th turn).

Setup

  • One card (Q, K, or A) is chosen as the Table Card for the round. Everyone must pretend to play this card.
  • Table Card stays visible in the top-left corner of the screen as a reminder.
  • Each player gets 5 cards:
    • Q × 6, K × 6, A × 6
    • 2 Joker cards (J), which can act as any Table Card.

Gameplay

  1. Play 1-3 cards on your turn. You choose how many (it doesn’t have to match the previous player).
  2. Previous Player’s Action: Press X to challenge them (shout “Liar!”) or play your own cards.
  3. If Challenged: Your all cards are revealed.
  • If they are all Table Cards, the challenger takes a bullet.
  • If they are not all Table Cards, the previous player takes a bullet.

Special Rule: Hell Mode

  • In Hell Mode, a Devil Card replaces one Table Card.
  • If a Devil Card is revealed during a challenge, everyone except the player who played it must play Russian Roulette.

Card Game Tips

  • Stick to pure Table Cards or complete bluffs (avoid mixing).
  • Joker cards are powerful since they can mimic the Table Card.
  • Using three fake cards often deters challenges.
  • Bluffing early rounds is common but risky.
  • Most games wrap up within three rounds.

Dice Game Rules

Overview

  • Each player starts with two poison bottles. Drink both, and you’re out.
  • Everyone rolls 5 dice at the start of each round.
  • Check your dice with SPACE.

Gameplay

  1. First Player: Calls a quantity of a specific dice number (e.g., “three 4s”).
  2. Next Player:
    • You must either:
      • Increase the quantity (e.g., “four 4s”)
      • Or keep the same quantity but change the number (e.g., “three 5s”).
  3. Challenging:
    • Press X if you think the previous player’s claim is false.

If Challenged:

  • Dice are revealed:
    • If the total dice match or exceed the claim, the challenger drinks poison.
    • If the total dice are less, the player who made the claim drinks poison.

Special Rule: Exact Guess (Traditional Mode)

  • In this mode, 1s are wild (they can count as any number).
  • If a challenge reveals the exact count, every player except the caller drinks poison.

Dice Game Tips

  • Increase pressure by targeting commonly rolled numbers like 3s, 4s, or 5s.
  • In 2-player games, small bluffs can be effective.
  • Always ensure your call is believable to avoid challenges.

Similar Posts